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Hull Breach Assets

Some assets that I made for a We Are Bots game called Hullbreach (available in Early Access on steam).
Link for the game : http://store.steampowered.com/app/431830/
These assets are used in many rooms in the ship.
Modeling made with 3DS Max. Textures made with Photoshop for base color, specular and gloss map. Normal created with nDo from Quixel Suite and baked with Knald for occlusion, cavity and convexity map. Render in Unity 5.

Render in Unity 5 /
Bed : 524 Tris /
Big door : 654 Tris /
Small door : 542 Tris /
Locker : 60 Tris.

Render in Unity 5 /
Bed : 524 Tris /
Big door : 654 Tris /
Small door : 542 Tris /
Locker : 60 Tris.

Render in Unity 5 /
Scanner : 1 450 Tris /
Centrifuge : 844 Tris /
Screens : 100  Tris (each).

Render in Unity 5 /
Scanner : 1 450 Tris /
Centrifuge : 844 Tris /
Screens : 100 Tris (each).

All maps except the locker.

All maps except the locker.

Locker maps

Locker maps