Some assets that I made for a We Are Bots game called Hullbreach (available in Early Access on steam).
Link for the game : http://store.steampowered.com/app/431830/
These assets are used in many rooms in the ship.
Modeling made with 3DS Max. Textures made with Photoshop for base color, specular and gloss map. Normal created with nDo from Quixel Suite and baked with Knald for occlusion, cavity and convexity map. Render in Unity 5.