Tileable ground from a We Are Bots game called Hullbreach (still in development). This texture was used for some ship rooms. The plane is made with 3DS Max. Texture made with Photoshop for base color, specular and gloss map. Normal created with nDo from Quixel Suite and baked with Knald for occlusion, cavity and convexity map. Render in Unity 5.
Tris : 2 by plane.
Texutres : 1024 Albedo / Normal / Specular / Gloss.